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<h1 class="title">所有QSGSimpleTextureNode成员的列表</h1>
<p>这是<a href="qsgsimpletexturenode.html" class="obsolete">QSGSimpleTextureNode</a>的完整成员列表，包括继承的成员。</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn">flags <span class="name"><b><a href="qsgnode.html#DirtyStateBit-enum">DirtyState</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgnode.html#DirtyStateBit-enum">DirtyStateBit</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgnode.html#Flag-enum">Flag</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qsgnode.html#Flag-enum">Flags</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgnode.html#NodeType-enum">NodeType</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgsimpletexturenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformFlag</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qsgsimpletexturenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformMode</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#QSGSimpleTextureNode">QSGSimpleTextureNode</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#dtor.QSGSimpleTextureNode">~QSGSimpleTextureNode</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#appendChildNode">appendChildNode</a></b></span>(QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#childAtIndex">childAtIndex</a></b></span>(int ) const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#childCount">childCount</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#d_ptr-var">d_ptr</a></b></span> : int</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#filtering">filtering</a></b></span>() const : QSGTexture::Filtering</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#firstChild">firstChild</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#flags">flags</a></b></span>() const : QSGNode::Flags</li>
<li class="fn"><span class="name"><b><a href="qsgbasicgeometrynode.html#geometry">geometry</a></b></span>() const : const QSGGeometry *</li>
<li class="fn"><span class="name"><b><a href="qsgbasicgeometrynode.html#geometry-1">geometry</a></b></span>() : QSGGeometry *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#insertChildNodeAfter">insertChildNodeAfter</a></b></span>(QSGNode *, QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#insertChildNodeBefore">insertChildNodeBefore</a></b></span>(QSGNode *, QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#isSubtreeBlocked">isSubtreeBlocked</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#lastChild">lastChild</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#markDirty">markDirty</a></b></span>(QSGNode::DirtyState )</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#material">material</a></b></span>() const : QSGMaterial *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#nextSibling">nextSibling</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#opaqueMaterial">opaqueMaterial</a></b></span>() const : QSGMaterial *</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#ownsTexture">ownsTexture</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#parent">parent</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#prependChildNode">prependChildNode</a></b></span>(QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#preprocess">preprocess</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#previousSibling">previousSibling</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#rect">rect</a></b></span>() const : QRectF</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#removeAllChildNodes">removeAllChildNodes</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#removeChildNode">removeChildNode</a></b></span>(QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setFiltering">setFiltering</a></b></span>(QSGTexture::Filtering )</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#setFlag">setFlag</a></b></span>(QSGNode::Flag , bool )</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#setFlags">setFlags</a></b></span>(QSGNode::Flags , bool )</li>
<li class="fn"><span class="name"><b><a href="qsgbasicgeometrynode.html#setGeometry">setGeometry</a></b></span>(QSGGeometry *)</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#setMaterial">setMaterial</a></b></span>(QSGMaterial *)</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#setOpaqueMaterial">setOpaqueMaterial</a></b></span>(QSGMaterial *)</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setOwnsTexture">setOwnsTexture</a></b></span>(bool )</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setRect">setRect</a></b></span>(const QRectF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setRect-1">setRect</a></b></span>(qreal , qreal , qreal , qreal )</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setSourceRect">setSourceRect</a></b></span>(const QRectF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setSourceRect-1">setSourceRect</a></b></span>(qreal , qreal , qreal , qreal )</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setTexture">setTexture</a></b></span>(QSGTexture *)</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#setTextureCoordinatesTransform">setTextureCoordinatesTransform</a></b></span>(QSGSimpleTextureNode::TextureCoordinatesTransformMode )</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#sourceRect">sourceRect</a></b></span>() const : QRectF</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#texture">texture</a></b></span>() const : QSGTexture *</li>
<li class="fn"><span class="name"><b><a href="qsgsimpletexturenode.html#textureCoordinatesTransform">textureCoordinatesTransform</a></b></span>() const : QSGSimpleTextureNode::TextureCoordinatesTransformMode</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#type">type</a></b></span>() const : QSGNode::NodeType</li>
</ul>
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